Today, we're going to look at what I believe to be one of the high points of the season and that is the seasonal mod offering of Warmind Cells. Warmind Cells are these orange balls that you might've seen while playing this season and they do quite a variety of things. Today, we'll finally take a look at them and figure out if they'll be worth your time. I'm sorry this video took so long, but the most important mod did not come out until 4 weeks into the season and making a video before then would've been irresponsible.
Mod Breakdown: 1:37
Arc Mod Build: 4:25
Solar Mod Build: 6:34
Void Mod Build: 9:29
Main Problems: 10:46
Weapon Perk Rolls: 12:40
Minor Problems: 14:28
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@DattoDoesDestiny4 years agoMy favorite part about making these kinds of videos is when the comments flood in telling me about painfully obvious things that i ended up missing or. ...Expand249
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@ardayoldas78904 years agoWarmind cells are actually the most fun things to come from this season' s content in my opinion. 336
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@erdizajmi2224 years agoIf anyone wants to know why datto was creating warmind cells when shooting the boss with divinity at the end of the video its because it you have tyrants sur . ...Expand221
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@DoragonShinzui4 years agoSomething else to note: fireteam medic (solar cell mod) triggers benevolent dawn from middle tree dawnblade and the radius is quite good. 125
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@Igwanur4 years agoHey, just a quick reminder for titans: picked up cells are treated as void melee abilities, meaning you can get your super in like 4-5 kills when you have doomfangs equipped and punch stuff with the cell. 52
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@Shawn-3634 years agoI gotta give it to bungie, they really knocked it out of the park with these mods. They also work so well with season of dawn mods. In crucible ive b id="hidden4"een picking up orbs of light and getting damage buffs out the ass. Charged with light mods from last season are an absolute wonder. its crazy good. In pve i play support and ive been making the whole team charged with light by picking up warmind cells and the powerful friends mod from last season gives my fireteam free bonuses basically. I destroy the warmind cells and it heals the team near majors & knocks back the adds. Perfect synergy. ...Expand115
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@DoragonShinzui4 years agoSomething to note about the arc cell mods: if you mix the shield mod, melee mod, and tyrant' s surge you' ve basically just. Built an insurmountable skullfort. I' ve been having a blast with that on my titan. 28
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@Tinsiltim4 years agoMy youtube was almost as dry as dattos bed in d1 year 1. Thank the lord. 159
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@edwardthetree83084 years agoI feel like a huge gamechanger for these mods would be if there was a weapon mod that you could equip to any weapon that would allow it to generate warmind cells, instead of getting an actual mod perk. 70
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@BRNakamura4 years ago" i' m feeling a light to decent maybe" hello everyone, datthony destano here. 140
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@zlllazar4 years agoGreat video. Some minor points to add about void cell mods. The debuff of 10% is multiplicative and stacks with normal debuffs like tether tractor and. ...Expand
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@MisterMan4Twon4 years agoI just use non-seraph weapons and abuse tyrant' s cell generation by playing arc. Then i do void mods, you get the generation from tyrant' s and tyrant' s surge global reach power of rasputin rasputin' s protection this way all you need is 2 void armor pieces and you are free to do whatever elements you want on other pieces. I just always insta pop the cells to clear rooms, but i leave cells up when bosses are around to get 10% dmg and (what seems to be) 50% dr. ...Expand5
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@bootstrap9254 years agoWait, i cant shoot glowing red ball if i dont have mods? but. Big glowy red thing needs shooty. 82
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@SKYGAZE4 years agoWarmind cells in gambit are crazy fun, i would always yell to my friend telling him the nukes are coming. 39
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@zachknox234 years agoHours after this video: randoms during strikes no longer shoot my orbs. 25
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@coreyhodges74194 years agoJust wanted to add a small bit of potentially useful info to this already fantastic video: seraph submachine gun with firmly planted has been surprisingly it did become less of a go-to weapon once i got a good roll on the seraph auto-rifle, but is still something i equip when a bounty requires smg or arc kills. ...Expand
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@DJAJMusic4 years agoI feel like were sleeping on the power of the arc mods (mainly the overshield mod) running that mod on hunter with tyrant surge, assassins cowl, com id="hidden10"bination blow and one-two punch has been insanely good for me and my group. ...Expand7
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@druwu69264 years agoI just want to say thank you datto. Thank you for putting in all the work, putting out these videos. You' re still one of the top 3 destiny content creators.
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@simon69c4 years agoWorth noting that the wrath solar mod not only allows weapons like sunshot and xenophage to create warmind cells, but if you are also using the rage mod my solar build has mostly been aroundand tyrant as i tend to run an exotic armor piece. As i think has already been mentioned, medic procs mid tree dongblade benevolent dawn and tyrants surge will also guarantee warmind cells are created when using any arc weapon from within a well of radiance. ...Expand
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@kenw43444 years agoGood video giving a basic overview. The warmind mods have been very fun to play with this season and have been clutch in nightfalls. They were also a lot. ...Expand
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@HippeusOmega4 years agoI love my warmind arc warlock build! Its so much fun. 1
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@relz2424 years agoI' ve had a good time with tyrant' s surge and arc hunter with shinobu' s vow. Then i have solar mods for the explosions. I really hope they keep exploring this type of stuff in the future.
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@omegaxtrigun4 years agoI' ve really enjoyed them. The void ones in particular. All the debuffing and suppression is obviously really good. Though once i got tyrant' s surge normally i have global reach to make those effects even better, but if an activity needs a certain combination of anti-champion effects i can swap it out for theon explosion as well. Really versatile, really fun. ...Expand
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@TheDeerInTheHeadligh4 years agoThe most important thing to note that wasn' t covered in-depth here is that with one of the solar mods, i think rage of the warmind? You can generate. ...Expand1
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@EpicEagle264 years agoThe chain lightning mod gave me and my friends the most fun this season. We would use it during reckoning runs on the bridge encounter and if you do it correctly, it chains forever on the thrall.
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@TheSmurf19734 years agoThe solar warmind mods give you most bang for your buck bit it' s the artifact warmind mods that elevate the mods. Tyrants surge (with an arc subclass) my set up is tyrants surge, hammer of the warmind, rage of the warmind and global reach. It is highly effective in all content, especially any content containing champions. ...Expand
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@thesgtgamer44104 years agoRunning tyrant surge, global reach, burning cells and an arc subclass is super fun! 1
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@andre_kidd95634 years ago" i must shot thing" so datto reads minds now. 11
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@ghostlyrazgriz52284 years agoDamage boost cell stacks with charge with light damage boost. It' s an awesome combo. 1
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@Melancholiccube4 years ago" the explosionsare the build" torgue would like to know your location. 7
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@Hynra4 years agoThe lightning chain effect does not deal damage on the first enemy that got effected, but deals damage so on. This mod is really good specifically for. ...Expand
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@JoshuaCassel4 years agoRun sunbreakers with the arc mod that warmind cells give you 1/2 your melee charge back. It' s a lot of fun to spam grenades and have solar grenades count for solar damage causes more warmind cells.
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@0nlyBane4 years agoThe solar armor you get from the season pass drops with pretty high stats. Most of them were around the mid-sixties or higher. 2
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@Aj-py8en4 years agoTimed payload on the handcannon is amazing. it increases it' s damage by 12% on headshots and 20% on body shots. All that for free. it aoe damage. Not a lot but when dealing with groups it can decrease the shots to kill for nearby enemies and stagger them too. works with overload rounds. The second shot will give you the buff instead of the third. flinch monster in crucible. Getting flinched 8x a second from a handcannon is amazing to counter snipers in pvp. ...Expand1
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@D.E.E.M.A.N4 years agoThe side arm full auto and vorpal is very good in taking down barrier champions shields really quick. 1
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@heroicxidiot4 years agoI' m definitely building around the void mods. I personally they' re the best in supporting the fireteam. Supressing, doing more damage, reducing. ...Expand2
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@meat22654 years agoDatto you did forget a season 10 that has some use in master(maybe grandmaster) content. Hammer of the warmind is the 2nd seasonal mod that gives the explosion. ...Expand
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@TheHypochrisy4 years agoNo thoughts on hammer of the warmind (cell explosions stagger and disrupt enemies) i know it' s going away after the season ends but it' s a pretty good mod. 11
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@theschumers4 years agoI know why you said you waited to post this so late to have all the mods, but i' m very disappointed you didn' t do this in stages. Hardly anyone. ...Expand
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@davidandersonandersoncreative4 years agoI had never messed with these but kinda want to now. Ty datto.
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@PoseidonGaming1974 years agoI' ve been trying my hardest to get a demo vorpal seven seraph sidearm. i' ve got a breachlight from season of dawn with demo vorpal, and. ...Expand1
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@Torguemada4 years agoPersonally im running tyrant surge, hammer of the warmind, global reach and fire team medic on a middle tree arc warlock. The build kicks some serious. ...Expand
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@ghostlyrazgriz52284 years agoThe solar splash damage mod allows solar grenades, solar supers, xenophage, grenade launchers, rocket launchers, solar dragonfly and the solar damage added you don' t even need seraph weapons in that build. ...Expand1
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@tomkearney18904 years agoSunshot makes a good candidate for neutral gameplay where u dont have to think about what your doing. The explosions usually destroy the cell anyway.
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@arrivederciliebe324 years agoPrimaries feel weak because of the rank and file crit nerf during the launch of shadowkeep. Weapons that were struggling to kill red bars now have a harder time and are less desirable now than ever. 4
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@leonardchurch8144 years agoThe season 10 mods are amazing imo. The best mods in all d2 i would go so far to say. I dont know if bungie can be able to top this. 21
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@truehiro4 years agoI really wish the requirement for warmind cells was the seraph rounds perk and it was intrinsic on the new guns (and added to sleeper) it opens up a couple. ...Expand
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@BrightofNight4 years agoMy favorite way to use these mods was with bottom tree sunbreaker and sun shot. As long as you have the mod that lets solar splash damage spawn cells, you really open the door for better ways to spawn them.
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@DivineTempest4 years agoPunching with grasp counts as powered melee. Instant bubble with doom fang, severance is actually useful, and i haven' t even tested it on my hunter yet.
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@15liran4 years agoVorpal on the shotgun helps me with supers in pvp, great pvp shotgun all and all. The guns are pretty lacking and without them i can only play with cells. ...Expand2
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@TheLegoJungle4 years agoIve been waiting for this before i aimlessly spent a bunch of time tinkering around. Thisll give me a headstart.
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@ralphchabs79774 years agoI found the sub machine gun with 4th times the charm and vorpal weapon to be really good. Vorp al works against all yellow bars and champions. Very helpful!
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@kriskluge28264 years agoLoving the warmind cells. Combine with some of last season mods on an arc class turn you into a tank. I highly recommend you check out aztecros vids o. ...Expand
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@mikeO310824 years agoRunning burning cell, chosen of the warmind, global reach and sunshot feels super satisfying.
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@AdamTheRevJr4 years agoIt feels like the cells are built around the seasonal mods rather than their own ecosystem. While strong in their ecosystem, tyrant' s surge and lightning here' s my build if yall wanna try it yourself: top tree striker. Pulse nades and towering barricade tyrant' s surge, lightning strikes twice, hammer of the warmind, global reach weapons were mountaintop, eriana' s vow, and a sword with disrupting blade although a few runs with delirium went fine too. Gl and hc ammo finders. Hc and special ammo scavs. Gl reload. anytime you need to clear a room, throw a nade and shoot mountaintop where you shot the nade. Clear the room and stun any or all non-barrier champs. Sword to chew through champs. ...Expand
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@FoxGT344 years agoHammer of the warmind is actually really good as well. Seasonal yes. But it acts as the ark version of the solar mod explosion. Tyrants surge, hammer id="hidden37" of the warmind, global reach and grasp of the warmind make for soloing nightfalls a blast!. ...Expand
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@splintercell3204 years agoOne thing to note is that the vorpal weapon perk does work on champions so the smg with vorpal and anti barrier can be pretty good.
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@RedWarrior0014 years agoHonestly, even as afor your team, a solar mods build would be better than the arc ones, as the " wrath of rasputin" mod opens up youroptions considerably (and even includes someoptions, i. E. Xenophage) and can even cause a cell explosion to create another cell (not sure if " rage of the warmind" is required for that or not). ...Expand
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@Riickyies4 years agoLiars handshake, top tree arcstrider, dodge for melee. I topped with 198k melee. Generating cells with arc abilities, low key picking them up for charged. ...Expand
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@redohealer24 years agoBest thing to be watching during this crisis. 3
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@randomguy4444 years agoI can' t remember who said it, but apparently the solar splash damage mod is a real dark horse. It gives you a chance to generate cells with stuff like that aside, to me it feels like these mods are most useful in the activities that came with the season. Bunkers, legendary lost sectors, seraph tower. Running cells in those encounters makes all of them go more smoothly. Are those activities challenging in the first place? Not once you' re at level. And once the season is over, all of those things will go away. After that, cell builds will probably be super niche. It' s just a dash of flavor instead of adding a new layer to combat that was built to last. I think it' s my favorite dash of flavor so far, though, as far as these seasonal mods go. ...Expand
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@herbietheboopysnek60454 years agoI rolled- full auto - surrounded pistol, and if you can get surrounded to proc its very enjoyable. While its not a recluse, ive gotten bored of that smg and the pistol has been a very solid replacement for me so far. Highest content ive taken it into is 1k nightfall and im 1015, so take that as you want. ...Expand
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@ghostlyrazgriz52284 years agoThe smg and side arm with dragonfly can blow up the cells that drop with the dragonfly explosion. Super dragonfly activated. 2
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@Mejker4 years agoI noticed the taken summoned eyeballs have 100% chance to spawn a cell as long as there are no other cells spawned. Really easy to see in shattered throne dungeon first encounter. Sharing while it still works.
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@kylemccormack17854 years agoI' m interested to see three seasons of mods interacting. Next season is starting to feel pretty hyped up!
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@mm2mmRimmer_4 years agoJust putting it out there that all of the 1030 i have run this session have been with the seventh seraph sidearm as my anti barrier weapon the role that. ...Expand
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@Novin.S4 years agoYou're definitely going to want full auto for such a high RPM sidearm. So full auto/surrounded or full auto/dragonfly. 23
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@fala57644 years agoFor the sidearm full auto and dragonfly is fun for everyday trash mobs, you have rapid shooting and bonus kills with dragonfly.
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@_Forza4 years agoI love the " better than nothing" mention in the video btw.
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@kagerouprojess98514 years agoFirmly planted is great on the smg if you really want to use it.
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@slimemonster03814 years agoFor whatever reason dragonfly on the smg feels way more potent to me than it does on other weapons. Idk what it is exactly, but ive been having a lot of success with it whereas normally i dont value that perk too much. 3
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@uhoh90004 years agoFirmly planted and vorpal on the smg is pretty good for popping barrier champ shields. Increased damage to the champ since vorpal works on them, firmly. ...Expand
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@thealldayspecial4 years agoAgree, the whole concept and system of this season' s mods and cell setup adds an interesting layer but it does sort of suck and feel a bit fruitlessthatmuch greater efficacy from builds compared to just a normal loadout. Also again it doesn' t help when the seraph weapons are pretty mehh comparatively and effectively eats up a slot in which you could run something more optimal on paper. ...Expand
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@JoaoPedroAbreu4 years agoWarmind cell builds using tyrants surge are incredible. I feel extremely weak, in comparison, when im not using that mod. Ive been trying out some id="hidden48"builds that dont rely on tyrants surge, but i havent found anything worth using in end-game activities yet. ...Expand
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@bradcole28284 years agoWarmind cells are super fun but fun fact the solar detonations can temporarily break the tether boxes in garden of salvation, i found that out the hard way. 1
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@gamerprodigy1074 years agoI love the mods. I run a solo hunter build made my aztecross that allow me to solo hard content(master nfs and dungeons)
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@adummy96644 years agoIMO you don't need to build your entire weapon loadout around spawning cells, I think just having one gun for clearing adds gets the job done just fine and then just have your other weapons for whatever else you need. (I feel like the SMG with AA+FF does the job really well.) Also spawning cells isn't random, it's after 7 minor enemies, 4 majors, or 1 boss. (And I think weak swarm enemies like Thralls take 11 or something.) What causes it to feel random is it only counts YOUR final blows, so if you have other people killing enemies it reduces how many cells spawn compared to when you're killing everything yourself. And I feel like you sort of glazed over the mod that spawns cells from Solar splash damage, as that lets you spawn cells from stuff like Solar class grenades as well as some Solar weapons like Xenophage. Also as a note I didn't find getting armor for the mods that hard either, mostly because the season pass armor from both last season and this season directly gave us +60 stat armor, with the Saint armor from last season being Void by default and the Seraph armor from this season being Solar by default, so there's your Void and Solar cell builds right there already. I know this doesn't apply as much for people who didn't keep up with the Season Pass, but you mentioned at that acquiring good armor being a downside of trying to get a cell build going, when it's quite possible people already have the armor they'd need without really needing to give up on decent stats. .....Expand1
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@ShovelShovel4 years agoFor the sidearm you want full auto and vorpal. Its 360 rpm, its painful to shoot this thing manually, and vorpal is what makes it unique and will increase damage on champs.
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@mgaus4 years agoMy seraph smg came with firmly planted and feeding frenzy. I enjoy it.
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@williamsisolakii94964 years agoI personally like a build with the hunter using arc mods, top tree arc strider and assasins cowl. Going invisible on melee kills and getting an overshield. ...Expand
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@marcuss91814 years agoThe one thing that they have definitely nailed are the seasonally mods in season 9 and 10. 1
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@Chillyyboy4 years agoI think they should make a rasputin themed exotic that works similar to hardlight in the sense it can have all 3 burns, but spawns warmind cells of the. ...Expand
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@theRainyMute4 years agoTry wrath of rasputin with xenophage, since xenophage does exclusively blast damage it generally guarantees a cell, personally im using fireteam medic,. ...Expand
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@rbritt4 years agoYoure really underselling these weapons.
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@underscore_54504 years agoThe main build i run is a combo of charged with light and warmind cells. These seasonal mods are the only things keeping me in the game, that and my friends.
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@SahZoom4 years agoI think you forgot to look at a hunter build with the arc mods - way of the warrior arc strider with either assassins cowl or liars handshake. Pretty mush. ...Expand
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@smugloli54754 years agoYou can somewhat negate the weapon issue if you have tyrants surge and are standing in a well with an arc weapon.
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@randybrown8780last yearNo clue why i got this recommended to me in 2023 with lightfall now out. Rip warmind cells. I already miss them. 1
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@nickkluzynski14154 years agoPsa: dragonfly kills with the sidearm proc demolitionist. Pretty fun for grenade builds.
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@thegreatersea46344 years agoI love it when i get cells, but we really need more non-artifact mod ways to generate them. That fireteam medic mod would be a huge boon to my riskrunner. ...Expand
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@braydenpeck74374 years agoI can see how the healing mod could be good for when attrition is on. 5
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@jasonsweeney38134 years agoTimed payload is great on that 180 hand cannon.
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@anonymousdoggo89824 years agoThat sidearm is great for crucible if it has the right roll. I have one with full auto and vorpal and it shreds.
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@ReggieBailey4 years agoHey datto. What site were u using when talking about the weapon rolls? That layout is waaay better then gg. Light.
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@monkeyrobototto4 years agoMy biggest issue with blessing of rasputin is that it takes 5 kills to red and orange bars to spawn an orb, all blessing does is count as one kill, so you only need 4 to spawn one.
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@insomniaddictesp4 years agoI like using tyrants surge, global reach, and the heal on explosion, since, on console the cell has no aim assist, and i have thrown an orb at adds and. ...Expand
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@rodycase88784 years agoDatto what application are you using to view all of the possible weapon perks starting at of the video? It looks super helpful! Thanks!
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@MrDorianV4 years agoHey @datto, when you list what you are using, can you add a visual cue on screen, you were going throught your fav mods but i cant remember what they are.
Related videos for Destiny 2: Are The Season 10 Mods Even Good Warmind Cell Tutorial:
its crazy good. In pve i play support and ive been making the whole team charged with light by picking up warmind cells and the powerful friends mod from last season gives my fireteam free bonuses basically. I destroy the warmind cells and it heals the team near majors & knocks back the adds. Perfect synergy. ...Expand 115
hello everyone, datthony destano here. 140
global reach
power of rasputin
rasputin' s protection
this way all you need is 2 void armor pieces and you are free to do whatever elements you want on other pieces. I just always insta pop the cells to clear rooms, but i leave cells up when bosses are around to get 10% dmg and (what seems to be) 50% dr. ...Expand 5
but. Big glowy red thing needs shooty. 82
seraph submachine gun with firmly planted has been surprisingly it did become less of a go-to weapon once i got a good roll on the seraph auto-rifle, but is still something i equip when a bounty requires smg or arc kills. ...Expand
torgue would like to know your location. 7
it increases it' s damage by 12% on headshots and 20% on body shots. All that for free.
it aoe damage. Not a lot but when dealing with groups it can decrease the shots to kill for nearby enemies and stagger them too.
works with overload rounds. The second shot will give you the buff instead of the third.
flinch monster in crucible. Getting flinched 8x a second from a handcannon is amazing to counter snipers in pvp. ...Expand 1
i' ve got a breachlight from season of dawn with demo vorpal, and . ...Expand 1
top tree striker. Pulse nades and towering barricade
tyrant' s surge, lightning strikes twice, hammer of the warmind, global reach
weapons were mountaintop, eriana' s vow, and a sword with disrupting blade although a few runs with delirium went fine too. Gl and hc ammo finders. Hc and special ammo scavs. Gl reload.
anytime you need to clear a room, throw a nade and shoot mountaintop where you shot the nade. Clear the room and stun any or all non-barrier champs. Sword to chew through champs. ...Expand
Also spawning cells isn't random, it's after 7 minor enemies, 4 majors, or 1 boss. (And I think weak swarm enemies like Thralls take 11 or something.)
What causes it to feel random is it only counts YOUR final blows, so if you have other people killing enemies it reduces how many cells spawn compared to when you're killing everything yourself.
And I feel like you sort of glazed over the mod that spawns cells from Solar splash damage, as that lets you spawn cells from stuff like Solar class grenades as well as some Solar weapons like Xenophage.
Also as a note I didn't find getting armor for the mods that hard either, mostly because the season pass armor from both last season and this season directly gave us +60 stat armor, with the Saint armor from last season being Void by default and the Seraph armor from this season being Solar by default, so there's your Void and Solar cell builds right there already.
I know this doesn't apply as much for people who didn't keep up with the Season Pass, but you mentioned at that acquiring good armor being a downside of trying to get a cell build going, when it's quite possible people already have the armor they'd need without really needing to give up on decent stats. .. ...Expand 1